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Goldeneye Bunker 2 Map

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Sogun Studio in colaboration with GoldenEye Vault proudly presents: Golden Nintendo Maps

A 100% walkthrough of GoldenEye 007 (N64), released by Rareware on 1997. This walkthrough is done on the '00 Agent' difficulty. Played on the Project64 emula. The Severnaya Satellite Bunker from the famous Nintendo 64 game Goldeneye 007. This is a recreation of the bunker base as seen in the first Bunker mission (the one where it's still under construction). The save includes both entrances, the vent and the entrance staircase, but there's no exterior because I've built it in a forest seed (bad idea). Jump into the role of Alyx Bond and take on the classic N64 Goldeneye map DAM in this VR REMASTER! Experience a nostalgic breakthrough in re-telling a classic through sandbox mechanics that give players a unique combat experience as they are guided through a story crafted to help Alyx accomplish each objective.

INDEX

1. What is Golden Nintendo Maps?
2. Files contained in the package
3. Patching the ROM
4. Running the ROM in Project64
5. Extracting maps from ROM
6. Special thanks
7. Links of interest

1. WHAT IS GOLDEN NINTENDO MAPS?

As the name states, some of the more emblematic levels from well known games on the Nintendo 64 have been turned into GoldenEye multiplayer maps!
I released some other maps prior to these patches and I even named the project as Classic Nintendo Maps after the third version. For release #6 I changed the name again to Golden Nintendo Maps in order to differenciate it from an uncoming Perfect Dark compilation. This last release includes the content from all previous releases:

version 1
+Kakariko Village from 'The Legend of Zelda - Ocarina of Time'

version 2
+Peach's Castle from 'Super Mario 64'
-Added Sogun Studio logo (thanks to SubDrag)

version 3
+Forest Temple from 'The Legend of Zelda - Ocarina of Time'
-Kakariko Village (new version optimized for console, as an alternative patch)

version 4
+Blue Resort from 'Bomberman 64'
+Holiday Island from 'Pilotwings 64' (original idea by radorn)
-Two patches with maps optimized for console and emulators
-Added maps to Solo Missions mode so you can roam freely in them at full screen!
-Rearranged multiplayer level selection screen: Basement, Complex, Bunker, Archives, Caverns and Facility are playable up to 4P! (but some will fall in uncomming releases).
*Kakariko Village
improved framerate
fixed grass textures
rearranged allocations which mean no more blackouts or texture issues
*Peach's Castle
added Peach/Bowser portrait trick (console only as no plugins emulate this effect properly)
improved some greyscale textures
corrected tree-clock colors
rearranged allocations which mean no more blackouts or texture issues
you can kill the fish in the tanks with explosives (console only)
*Forest Temple
fixed grass texture
improved some greyscale textures
rearranged allocations which mean no more blackouts or texture issues

version 5
+Big Boo's Haunt from 'Super Mario 64'
+Bob-Omb Battlefield from 'Super Mario 64'
-Two patches with maps optimized for console and emulators
-Rearranged multiplayer level selection screen. The remaining classic levels are Complex, Basement, Bunker and Facility.
*Kakariko Village
improved soundtrack (thanks to Omegacop_jp)
*Blue Resort
improved rendering order for textures with transparency

version 6
+Icicle Pyramid from 'Diddy Kong Racing' (original idea by Wreck)
+Tawfret Ruins from 'Jet Force Gemini'
+War Colors from 'Conker's Bad Fur Day' (suggestion by Kerr Avon)
+Targitzan's Temple from 'Banjo Tooie' (suggestion by Wreck)
-Added 'Golden Nintendo Maps' logos in certification and title screens (thanks to Carnivorous)
-Extended Cheat List with the inclusion of Invisible [Multi], No Body Armor, Line Mode, No AA (thanks to Carnivorous)
*Kakariko Village
splitted version in multiplayer for the emulator patch as in console patch and lighter setup for
3P and 4P on both patches to boost performance
*Holiday Island
added sky and ocean in emulator patch for 1P, 2P, 3P and 4P. In console patch added sky and ocean
for 1P and just sky for 2P. 3P and 4P remain with no sky.
*Big Boo's Haunt
fixed bookcase door (thanks to Wreck)

2. FILES CONTAINED IN THE PACKAGE

GE_GoldenNintendoMaps_v6_console.xdelta -> This patch contains optimized versions for real hardware. Make use of your flashcart!

GE_GoldenNintendoMaps_v6_emulator.xdelta -> This patch contains optimized versions for emulators, with better framerates and longer drawing distances. Some maps will not work on console or perform very poorly.

Choose one patch to inject in the rom. You must patch the rom using the GoldenEye Setup Editor 4.0. You can download it from:
https://github.com/carnivoroussociety/GoldEditor

Goldeneye bunker 2 walkthrough

3. PATCHING THE ROM

-You will need the '*.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply GE xdelta Patch'
-Select the original 'Goldeneye 007' rom
-Select '*.xdelta'
-Save the new file 'GoldenEye.rom'. You can rename the file, but you must keep the .rom extension.

4. RUNNING THE ROM IN PROJECT 64

If you are using Project 64 you need to change some settings in order to make the rom work smoothly.

For Project 64 1.6
-Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for GoldenEye:
CPU Core Style: Recompiler
Self Modifying-Core Type: Change Memory and Cache
Counter Factor: 2 (setting it at 1 will improve performance but also cause some accelerated timing effects).
Check marks by: Large Compile Buffer, Register Caching, SP Hack, Use TLB.

If you are using any other version of Project 64 you have to copy the rom settings from the original GoldenEye rom to the Classic Nintendo Maps rom settings.

5. EXTRACTING MAPS FROM ROM

Only if you know how to use the 'GoldenEye Setup Editor'
I rearranged the level slots in order to have my maps organized in a better way. This means the slot you see on screen doesn't replace the previous slot in the original GoldenEye. You should look for these slots in the 21990 menu if you want to extract the files.

Solo Missions
-Kakariko Village-> 0D - Dam
-Peach's Castle -> 0E - Facility
-Blue Resort -> 0F - Runway
-Forest Temple -> 10 - Surface 1
-Holiday Island -> 00 - Bunker 1
-Big Boo's Haunt -> 13 Caverns
-Bob-Omb Battlefield -> 04 - Archives
-Icicle Piramid -> 17 - Bunker 2
-Tawfret Ruins -> 01 - Silo
-War Colors -> 06 - Frigate

Multi levels
-Kakariko Village-> 12 - Temple
-Peach's Castle -> 0E - Facility
-Blue Resort -> 1A - Stack (setup from Stack, but bgfile and clipping from 14 - Citadel)
-Forest Temple -> 1E - Caves
-Holiday Island -> 1C - Library (setup from Library, but bgfile and clipping from 00 - Bunker 1)
-Big Boo's Haunt -> 13 Caverns
-Bob-Omb Battlefield -> 04 - Archives
-Icicle Piramid -> 17 - Bunker 2
-Tawfret Ruins -> 19 - Basement
-Targitzan's Temple -> 0C - Egypt
-War Colors -> 0B - Complex

6. SPECIAL THANKS

To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible. Smokey robinson and the miracles special occasion rar download.

All n64 emulator for mac. To SubDrag for his guindance during the creation of the patch and adding new cool features to the editor. Also for managing the GoldenEye Vault (now closed) for so many years.

To radorn for his technical teachings that helped me understand how the game works. Also for thinking that 'Holiday Island' would be possible as a multiplayer map.

To Wreck for his help fixing some maps.

To Omegacop_jp for making 'Kakariko Village' sound a lot better.

To Kerr Avon for suggesting 'Colors'.

Photostitcher 2 1 2 esv. To Carnivorous and everyone involved in N64vault.com for keeping the community alive and growing.

To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community around GoldenEye and Perfect Dark.

7. LINKS OF INTEREST

Goldeneye N64 Maps

http://sogunstudio.blogspot.com/
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.

http://n64vault.com/
Jbl vtx a8 price. - find here tools, hacks and tutorials for GoldenEye, Perfect Dark and lots of other games!

Bunker

3. PATCHING THE ROM

-You will need the '*.xdelta' patch and a unflipped 12MB rom of 'Goldeneye 007'. A *.z64 rom should work.
-Open the GoldenEye Setup Editor.
-Go to 'Tools' and then to 'Xdelta Patching'
-Select 'Apply GE xdelta Patch'
-Select the original 'Goldeneye 007' rom
-Select '*.xdelta'
-Save the new file 'GoldenEye.rom'. You can rename the file, but you must keep the .rom extension.

4. RUNNING THE ROM IN PROJECT 64

If you are using Project 64 you need to change some settings in order to make the rom work smoothly.

For Project 64 1.6
-Load the rom and then, in the emulator menu, go to 'Options' and 'Settings'.
-Select 'Rom settings'. Change to the following for GoldenEye:
CPU Core Style: Recompiler
Self Modifying-Core Type: Change Memory and Cache
Counter Factor: 2 (setting it at 1 will improve performance but also cause some accelerated timing effects).
Check marks by: Large Compile Buffer, Register Caching, SP Hack, Use TLB.

If you are using any other version of Project 64 you have to copy the rom settings from the original GoldenEye rom to the Classic Nintendo Maps rom settings.

5. EXTRACTING MAPS FROM ROM

Only if you know how to use the 'GoldenEye Setup Editor'
I rearranged the level slots in order to have my maps organized in a better way. This means the slot you see on screen doesn't replace the previous slot in the original GoldenEye. You should look for these slots in the 21990 menu if you want to extract the files.

Solo Missions
-Kakariko Village-> 0D - Dam
-Peach's Castle -> 0E - Facility
-Blue Resort -> 0F - Runway
-Forest Temple -> 10 - Surface 1
-Holiday Island -> 00 - Bunker 1
-Big Boo's Haunt -> 13 Caverns
-Bob-Omb Battlefield -> 04 - Archives
-Icicle Piramid -> 17 - Bunker 2
-Tawfret Ruins -> 01 - Silo
-War Colors -> 06 - Frigate

Multi levels
-Kakariko Village-> 12 - Temple
-Peach's Castle -> 0E - Facility
-Blue Resort -> 1A - Stack (setup from Stack, but bgfile and clipping from 14 - Citadel)
-Forest Temple -> 1E - Caves
-Holiday Island -> 1C - Library (setup from Library, but bgfile and clipping from 00 - Bunker 1)
-Big Boo's Haunt -> 13 Caverns
-Bob-Omb Battlefield -> 04 - Archives
-Icicle Piramid -> 17 - Bunker 2
-Tawfret Ruins -> 19 - Basement
-Targitzan's Temple -> 0C - Egypt
-War Colors -> 0B - Complex

6. SPECIAL THANKS

To SubDrag, Wreck and Zoinkity for the GoldenEye Setup Editor. Without such amazing tool this patch wouldn't been possible. Smokey robinson and the miracles special occasion rar download.

All n64 emulator for mac. To SubDrag for his guindance during the creation of the patch and adding new cool features to the editor. Also for managing the GoldenEye Vault (now closed) for so many years.

To radorn for his technical teachings that helped me understand how the game works. Also for thinking that 'Holiday Island' would be possible as a multiplayer map.

To Wreck for his help fixing some maps.

To Omegacop_jp for making 'Kakariko Village' sound a lot better.

To Kerr Avon for suggesting 'Colors'.

Photostitcher 2 1 2 esv. To Carnivorous and everyone involved in N64vault.com for keeping the community alive and growing.

To GoldenEye Vault and Shooters Forever forums for gathering such and amazing community around GoldenEye and Perfect Dark.

7. LINKS OF INTEREST

Goldeneye N64 Maps

http://sogunstudio.blogspot.com/
- the patch creator's blog. It's mostly in Spanish but some articles are translated into English.

http://n64vault.com/
Jbl vtx a8 price. - find here tools, hacks and tutorials for GoldenEye, Perfect Dark and lots of other games!

https://coolbup694.weebly.com/buffalo-slot-machine-app.html. http://www.shootersforever.com/forums_message_boards/
-Here's where the community gathers. Post your thoughts about the N64 classics, look for help for your hacks or announce them here.

Enjoy the game!

Update:Has it been a while since you've last played GoldenEye N64? Are you unaware of the new multiplayer levels that have been released that were never part of the original N64 GoldenEye game? Deck set 2 0 5 – simple presentation creator maker. Simply said, thanks to the many hacking gods (too many to name, but check the forums to find out who these guys are) you can play multiplayer levels that are from other games including: Counter Strike, Mario Kart, Zelda: Ocarina of Time, Banjo Kazooie, Super Mario Brothers, TWINE, Perfect Dark and more! Instead of me explaining this, check out the collection of new GoldenEye N64 multiplayer levels on Subdrag's GoldenEyeVault.com.

Goldeneye Multiplayer Maps

Welcome to N64 GoldenEye multiplayer resources! GoldenEye N64 has plenty of new multiplayer levels. It's true! GoldenEye 64 is still a top game and now is fully playable online using the Mupen64 emulator. Grab a USB controller adapter and you can be playing GoldenEye N64 on your PC with amazing resolution. Did I mention online multiplayer? Sure you can still use the Nintendo 64 console, but the PC performance is superior. Also, for the latest GoldenEye N64 levels, visit the forums.

All the GoldenEye N64 multiplayer levels that have been released are completely playable online. Enable GoldenEye cheats with a Gameshark is another method. If you can imagine most if not all the GoldenEye 64 solo mission levels are now converted into new playable multiplayer levels complete with all the objects! Think of it as a rebirth of GoldenEye N64 ten years after its release. These GoldenEye levels perform with great framerate performance. Perfect Dark Nintendo 64 levels that have been released include Car Park, Grid, Villa, Ravine, G5 and more. I must stress that all these new GoldenEye N64 maps are playable online flawlessly. Check the play GoldenEye N64 online section of this website.

Goldeneye Bunker 2 Walkthrough

Look at all the new GoldenEye multiplayer levels! There are many others also. Click image!

Goldeneye Bunker 2 Map

GoldenEye n64 Original Multiplayer Levels
: Temple : Complex : Caves : Library : Basement : Stack : Facility : Bunker : Archives : Caverns : Egyptian
GoldenEye n64 Gameshark codes and Emulation Levels
Cradle : Statue : Facility Backzone : Archives Backzone : Bunker i : Facility Backzone 2.1 :
Caverns Frontzone : Citadel : The Quad :





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